UK
1982- Label and catalog number
- Mercury GAME 212
- Format
- 12", 45 RPM
Vinyl pressings
by Endgames · 1982
First-Last-For Everything was first pressed on vinyl in 1982. Every vinyl pressing is listed below with its label, catalog number and runout codes, so you can tell an original from a reissue.
9 pressings came out in 1982, the album's first year, in 3 countries. Compare the label and catalog number on your copy, then the codes etched or stamped in the runout groove (the dead wax around the label): they are the surest sign of an early pressing.
GAME 2 A-1 DAMONT timtom-cbsA-side runout, etched
GAME 2 B-1 DAMONT TYB-side runout, etched
GAME 12 A//1▽420 U 11 2Stamped
GAME 212 B//▽420 C 11Stamped
Not sure how to read the runout? See matrix numbers, runout and dead wax and how to tell a first pressing.
By decade, oldest first. Open a pressing for its full label, barcode and runout details.
| Year | Country | Label and catalog number | Format |
|---|---|---|---|
| 1982 | Italy | System Music SM 23583 / System Music SM-23583First year12", 33 ⅓ RPM | 12", 33 ⅓ RPM |
| 1982 | Italy | System Music SM 45003First year7", 45 RPM | 7", 45 RPM |
| 1982 | UK | Mercury GAME 212First year12", Promo · Promo | 12", Promo · Promo |
| 1982 | UK | Mercury GAME 212First year12", 45 RPM | 12", 45 RPM |
| 1982 | UK | Mercury GAME 2First year7", 45 RPM | 7", 45 RPM |
| 1982 | UK | Mercury GAME 212First year12", 45 RPM, Mispress | 12", 45 RPM, Mispress |
| 1982 | US | Flip Records FL 801First year12" | 12" |
| 1982 | US | Flip Records FL 801First year12", Promo · Promo | 12", Promo · Promo |
| 1982 | US | Flip Records FL 3001First year7", Promo · Promo | 7", Promo · Promo |
| Year | Country | Label and catalog number | Format |
|---|---|---|---|
| ? | UK | Mercury GAME 21212", Advance, Single | 12", Advance, Single |
10 vinyl pressings of First-Last-For Everything are listed here, from 3 countries.
The earliest pressings are from 1982, in UK, US, Italy. One of them is Mercury GAME 212.
Check the catalog number on the label (first-year pressings use GAME 212, GAME 2, FL 801, FL 3001) and the codes etched in the runout groove, then compare them with the pressings listed above. Later reissues often keep the catalog number but change the label design or the runout codes.
It depends on which pressing you have and on the condition of the record and its sleeve. Early pressings from the album's home country in near mint condition are usually worth the most; common later reissues are worth far less. Scan your copy with VinylLens to see its value for every grade.